Re: Ritual languages/ Magical languages
From: | Boudewijn Rempt <bsarempt@...> |
Date: | Tuesday, June 15, 1999, 6:24 |
On Mon, 14 Jun 1999, Padraic Brown wrote:
> On Mon, 14 Jun 1999, Irina Rempt-Drijfhout wrote:
>
> > On Mon, 14 Jun 1999, Boudewijn Rempt wrote:
> >
> > > Old Hyksos, the Earthsea inspired (but quite original in
> > > many respects) magical language used in the Dutch roleplaying
> > > game Queeste - in that game people wishing to play the role
> > > of a mage must be fluent in that language, it's not a kind
> > > of make-belief, but an absolute requirement.
> >
> > Or your spells don't work. A spell needs to be grammatically correct
> > and appropriate for the situation to even have a chance of working.
> >
>
> I've followed this with interest, but have to ask: If fluency in the
> language is required, how would other game players know if the mage were
> faking or fluent? Or are several Knowers involved in the game at once?
> Which would work as a check against False Mages, and a pass for True.
>
> Padraic.
>
The other players don't have to know; in fact, it is preferred
if they don't. But the games master must be even more fluent than
the player, since he plays the role of every non-player person
in the world, including the mightiest mages and the most loquacious
dragons!
Boudewijn Rempt | http://www.xs4all.nl/~bsarempt