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Re: Ritual languages/ Magical languages

From:Boudewijn Rempt <bsarempt@...>
Date:Tuesday, June 15, 1999, 6:24
On Mon, 14 Jun 1999, Padraic Brown wrote:

> On Mon, 14 Jun 1999, Irina Rempt-Drijfhout wrote: > > > On Mon, 14 Jun 1999, Boudewijn Rempt wrote: > > > > > Old Hyksos, the Earthsea inspired (but quite original in > > > many respects) magical language used in the Dutch roleplaying > > > game Queeste - in that game people wishing to play the role > > > of a mage must be fluent in that language, it's not a kind > > > of make-belief, but an absolute requirement. > > > > Or your spells don't work. A spell needs to be grammatically correct > > and appropriate for the situation to even have a chance of working. > > > > I've followed this with interest, but have to ask: If fluency in the > language is required, how would other game players know if the mage were > faking or fluent? Or are several Knowers involved in the game at once? > Which would work as a check against False Mages, and a pass for True. > > Padraic. >
The other players don't have to know; in fact, it is preferred if they don't. But the games master must be even more fluent than the player, since he plays the role of every non-player person in the world, including the mightiest mages and the most loquacious dragons! Boudewijn Rempt | http://www.xs4all.nl/~bsarempt