Theiling Online    Sitemap    Conlang Mailing List HQ   

Re: LLL Monthly Update #05/2005

From:Patrick Littell <puchitao@...>
Date:Thursday, June 2, 2005, 3:11
On 6/1/05, Ph. D. <phild@...> wrote:
> > Now that's a cool idea. Creating a proto-language, then having > several different people work out their version of a descendant > language. It will be interesting to see how this turns out. > > --Ph. D.
I always sorta pictured a big board game, with a continents divided into big Risk-y pieces. Each "player" would start with a very simple language of there own devising... perhaps to some randomly rolled parameters. Maybe there are cards one deals... two players get nominative, one split-ergative, one ergative, one split-s, and one fluid-s. Two players get SVO, two SOV, and one verb-initial. And so on. Each turn (100 year clicks, maybe), the players migrate their tribes, and the languages change a little. Some, I figure, according to the player's whim, but possibly constrained by further cards. (Vowel shift, the addition of tones, one more notch towards analyticity, the development of gender, etc.) Each player draws a few cards each turn indicating "discoveries", like the wheel, bronze, dogs, pyramids, etc., to beef up their vocabulary. But if two tribes meet along a border, they borrow all the words for the discoveries they lack from their neighbor, changing them to fit their own phonologies. Some eventuality cards might increase or decrease the population of the tribe in favor of another, or maybe there's some simple sort of combat (poetry competition? insult fencing?), but a tribe can die out, at which point the player is given control of a branch of the victor's language. (Or a creole therebetween!) But a language never really dies, of course, because it's words live on, albeit mangled, in all the others. Might be fun, -- Patrick Littell PHIL205: MWF 2:00-3:00, M 6:00-9:00 Voice Mail: ext 744 Spring 05 Office Hours: M 3:00-6:00

Reply

bob thornton <arcanesock@...>