> I've been revising the Minza color system. Originally, the colors were
> borrowed from Lindiga, which uses a decimal system based on the hue of a
> color in a paint program. I picked 10 equally spaced hues and used these
> to define the basic colors. But I want to include the Zireen colors also
> in Minza, and Zireen color vision is very different from human color
> vision. I've been ignoring the differences, but I realized that what I
> really need is a system based on the perceived wavelength of light. I
> played around with a couple of options and settled on a logarithmic
> scale, dividing the range from 369 nm to 738 nm into 8 equal steps.
>
> [more stuff snup]
>
>
http://www.io.com/~hmiller/png/minza-colors.png
>
> [...]
This is an interesting approach, using a physical definition of
colours and reconciling the very different colour spaces of two
different spaces with each other. Well done!
Greetings,
Jörg.