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Re: Blade II language: The price of conlanging

From:Levi Caddell <levica@...>
Date:Thursday, February 8, 2001, 15:14
Matt,

I for one am on your side.  They will spend several hundred thousand
dollars if not more on this movie.  $3000 for your creative work is
insignificant in comparison.

I troubleshoot and design software.  As a consultant I $1300 a day plus
expenses when on-site.  Working at the office I charge $110 /hr. with a
two hour minimum.   Usually, we will not ever start a project utill we
have $XXXX.XX up front to cover the research we must.

What you were doing is not much different. It takes the same sort of skill
to decode and create a colang as it does to puzzle thru old softeware code
and reconstruct something useable.

I seriously doubt the producer will get anyone halfway professional to
touch the project for less than about $10G.

I for one am behind your decision.

Levi

Spirit Bear (ShinZui Guma)

===============================================
Naturally of course... as our Creator intended!

Levi Caddell
levica@one.net
w3.one.net/~levica
ICQ: 19541914 (PapaBare)

On Wed, 7 Feb 2001, J Matthew Pearson wrote:

> Well, this is just to announce that my association with "Blade > II" (the sequel to the Wesley Snipes movie of a couple years > back) has ended. As you may recall, I was being tapped by the > makers of the sequel to revive the Vampire language from the > first "Blade" movie, which was originally designed by Vicki > Fromkin, a professor emerita in my department, now deceased. As > it turns out, the producer and I were unable to come to an > agreement on the price, and so I suggested they find someone > else. > > The whole thing has left me feeling very ambivalent. I'll tell > you guys how I decided to proceed, and you can tell me if you > think I did the right thing or not: > > Faced with the daunting task of putting a monetary price on a > conlanging project, I consulted some of my friends who are > self-employed in various arts- and entertainment-related > industries (e.g., graphic design), and who are thus used to > negotiating fees for creative work. They advised me to treat > myself as a full-fledged professional/creative consultant, and to > charge accordingly. After all, they reasoned, creating an > internally consistent language from scratch--and in such a way > that it matches the vampire dialogue from the original "Blade" > movie--is a highly developed skill, requiring considerable > expertise. The fact that I have a PhD in Linguistics and years > of conlanging experience should count for *something*, they said. > > So I thought long and hard about how much time and effort the > whole project would take, and what I what I considered the > 'value' of the end product to be. After much debate, I arrived > at a lump sum of $3,000. I quoted my price to the producer and > she was, to say the least, dumbfounded--even outraged--at my > audacity: She was expecting to pay no more than $500 for what > she assumed would be just a couple hours' work. We haggled for a > bit, but once I realised that she was only prepared to go as high > as $1,000, I said no thank you. And that was that. > > Now I don't know what to think. On the one hand, I'm proud of > myself for having stood my ground, and for having the > self-respect (as a linguist *and* as a conlang artist) to charge > what I thought my product was really worth, rather than what the > market would bear. But on the other hand, I'm disappointed at > having thrown away the opportunity to see "Vampire dialogue > created by Dr. Matthew Pearson" in the closing credits of a major > Hollywood movie. I'm also wondering if I wasn't being a wee bit > arrogant in asking quite so much for what was really only a few > hours of work (and very entertaining work at that). > > So what do you guys think? We all agree that conlanging is an > art, but was I right to charge as much as a portrait painter or > graphic artist might charge for a comparable amount of labour? > How do you put a price on conlangs, anyway? > > Matt. > >