Re: Sig Mystery (was; Re; He/She/?)
| From: | Padraic Brown <pbrown@...> | 
| Date: | Wednesday, December 29, 1999, 18:38 | 
On Wed, 29 Dec 1999, Irina Rempt wrote:
>On Mon, 27 Dec 1999, Matthew Kehrt wrote:
>
>> Jux Bet is a spell from Origins Ultima games.
bet is one of the syllables (with the idea of "small").  "jux" isn't
listed.  Is it one you made up or "discovered"?  It is possible to
devise new spells; so it wouldn't surprise me if a new syllable
couldn't also be devised.
>
>I used to know those words (from Ultima Underworld) - please
>enlighten me!
The syllables of power are:
an      negation                nox     poison
bet     small                   por     movement
corp    death                   quas    illusion
des     downwards               rel     change
ex      freedom                 sanct   protection
flam    fire                    tym     time
grav    energy                  uus     upwards
hur     wind                    vas     great
in      create                  wis     knowledge
kal     invoke                  xen     creature
lor     light                   ylem    matter
mani    life                    zu      sleep
These could be combined in various ways to form magickal sentences and
in conjunction with certain physical reagents were cast as usefull
(usually) spells.  Wrong syllables or wrong reagents could result in
nasty outcomes.  The spells that a wizard could create depended upon
the level attained - 1st level spellcasters can only cast a handful of
spells; 8th level can cast any spell.
Some examples: an nox - cures the thaumic object of any kind of
poisoned wound (snake bites, etc.); rel xen bet - changes the thaumic
object into a rat; vas flam (everyone's favourite) - creates a large
incendiary ball, which can be cast at someone else.
This is a sort of "revised and expanded" magickal system used in
Ultima.  Previously, only 26 spells were possible; now more than 50.
The new syllables replace the old words of power.  For example, the
new spell 'an zu' (negate sleep) is used to awaken the thaumic object
from sleep.  It repleaces the Awaken spell, whose word of power was
'levate!'.
The old words of power were, for such spells as required such words:
levate!         awaken
appar unem!     open a trapped chest
deurme!         sleep
baja!           downward movement
(Obviously, Britannias early mages were Hispanic.)
the name of the thaumic object  healing, fireball, kill, iceball,
        ressurection, banish undead
the name of the moons           gate travel, upward movement
the name of a desired region    view terrain
the spellcasters name           negate use of magick
the name of the Patron of Winds change wind direction
the type of energy field        negate energy field
incoherent roaring              earth tremor
Padraic.