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German language game [was: Newbie Delurking ...]

From:Dirk Elzinga <dirk_elzinga@...>
Date:Thursday, November 15, 2001, 17:08
At 2:23 PM +0100 11/15/01, Henrik Theiling wrote:
>Hi! > >Nik Taylor <fortytwo@...> writes: >> In "Flip-tot": >> >> u-fot-yot-zot-squared lot-bot-e-u o-mot-kot-not-e-i-sot > >Hmm... Reminds me of a childrens `secret' language in German: > >flausch-hausch-le-fausch ig-hig-le-fig e-he-le-fe blau-hau-le-fau >e-he-le-fe Aff-haff-le-faff en-hen-le-fen.
Hmmm. Is "flau-hau-le-fau schi-hi-le-fi ge-he-le-fe ... A-ha-le-fa fen-hen-le-fen" also possible? It's interesting that in your version the syllable boundaries don't provide breaking points for the game. (Note to self: look into German syllable structure.)
>:-) Stupid!!!!!!
Not at all! There is a great deal to be learned about syllable structure and phonotactics from looking at language games; Bruce Bagemihl even got a dissertation out of it (University of British Columbia, 1988). In my introductory classes I always make it a point to review Pig Latin and Ubby-Dubby to make some points about syllables. It always goes over well. Dirk -- Dirk Elzinga "Speech is human, silence is divine, yet also brutish and dead; therefore we must learn both arts." - Thomas Carlyle


Henrik Theiling <theiling@...>