> Matt Pearson wrote:
>
> > I never really got into D&D, or any of the subsequent role-playing games,
> > for the reason you mention, and also because I never liked role-playing
> > or rule-following (all that tedious throwing of dice), and because I
found
> > the D&D universe too cluttered with "magic & monsters" for my tastes
> > (cf. my recent off-topic rant on fantasy literature).
>
> Here I agree with you completely. Never did D&D.
>
> > These feelings extend to world-building computer games like Sim City:
> > I was never interested in actually *playing* the game, and having to
> > worry about things like budgets and long-range planning and keeping the
> > citizens happy. I wish there were a way to just build interesting cities
> > without having to worry about all that...
>
> Again, I couldn't agree with you more. I would love a computer program
> that would allow me to build a city, not blow it up, not catch
> criminals.
> I would like it to let me lay out the streets, name them, build houses
> and government buildings, put in beaches and estuaries and hills and
> forests, and allow me to create "scenes": from this street corner,
> looking
> down from that hill, walking east on this boulevard. Now passing that
> person's house.
>
> Sigh.
>
>
> Sally
> ============================================================
> SALLY CAVES
> scaves@frontiernet.net
>
http://www.frontiernet.net/~scaves (bragpage)
>
http://www.frontiernet.net/~scaves/teonaht.html (T. homepage)
>
http://www.frontiernet.net/~scaves/contents.html (all else)
> =====================================================================
> Niffodyr tweluenrem lis teuim an.
> "The gods have retractible claws."
> from _The Gospel of Bastet_
> ============================================================