Re: history of conlanging
From: | Sally Caves <scaves@...> |
Date: | Saturday, November 27, 1999, 1:02 |
Matt Pearson wrote:
> I never really got into D&D, or any of the subsequent role-playing games,
> for the reason you mention, and also because I never liked role-playing
> or rule-following (all that tedious throwing of dice), and because I found
> the D&D universe too cluttered with "magic & monsters" for my tastes
> (cf. my recent off-topic rant on fantasy literature).
Here I agree with you completely. Never did D&D.
> These feelings extend to world-building computer games like Sim City:
> I was never interested in actually *playing* the game, and having to
> worry about things like budgets and long-range planning and keeping the
> citizens happy. I wish there were a way to just build interesting cities
> without having to worry about all that...
Again, I couldn't agree with you more. I would love a computer program
that would allow me to build a city, not blow it up, not catch
criminals.
I would like it to let me lay out the streets, name them, build houses
and government buildings, put in beaches and estuaries and hills and
forests, and allow me to create "scenes": from this street corner,
looking
down from that hill, walking east on this boulevard. Now passing that
person's house.
Sigh.
Sally
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SALLY CAVES
scaves@frontiernet.net
http://www.frontiernet.net/~scaves (bragpage)
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http://www.frontiernet.net/~scaves/contents.html (all else)
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Niffodyr tweluenrem lis teuim an.
"The gods have retractible claws."
from _The Gospel of Bastet_
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