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Re: history of conlanging

From:Kristian Jensen <kljensen@...>
Date:Tuesday, November 23, 1999, 18:58
Matt Pearson wrote:
-----Original Message-----
From: Matt Pearson <jmpearson@...>
To: Multiple recipients of list CONLANG <CONLANG@...>
Date: Tuesday, November 23, 1999 6:52 PM
Subject: Re: history of conlanging


>Kristian Jensen skrev: > >>Jeffrey Henning wrote: >>>Me too! I spent way more time designing D&D campaigns than I ever =
did
>>>playing them. >>> >>Me too! Sometimes, playing the game was bit of a nuissance when I =
would
>>rather read about the cultures and societies within a campaign world. > >I never really got into D&D, or any of the subsequent role-playing =
games,
>for the reason you mention, and also because I never liked role-playing >or rule-following (all that tedious throwing of dice), and because I =
found
>the D&D universe too cluttered with "magic & monsters" for my tastes >(cf. my recent off-topic rant on fantasy literature). > >These feelings extend to world-building computer games like Sim City: >I was never interested in actually *playing* the game, and having to >worry about things like budgets and long-range planning and keeping the >citizens happy. I wish there were a way to just build interesting =
cities
>without having to worry about all that...
Oh but there is!! Sim city comes with an extension called SCURK (The=20 Sim City Urban Renewal Kit) where you can just lay out the plans, and=20 place the infrastructure and buildings wherever you like. I got SCURK=20 together with the SC2000 package. SCURK includes a whole collection of=20 over 20 different pre-designed cities - cities that aren't necessarily=20 designed to keep the citizens happy, but are designed just for art's=20 sake. -kristian- 8)