Critique sought
From: | Bryan Maloney <bjm10@...> |
Date: | Wednesday, November 17, 1999, 21:08 |
I've put up some notes towards a conlang at
http://www.people.cornell.edu/pages/bjm10/Gloling/praxname.html
I confess that it's not 100% original--it's based on the Glorantha
setting. Thus, I am somewhat constrained. If I want to remain "true" to
the "source" material, there is very little I can subtract. A few things
in particular bother me:
The vowel structure seems lopsided. Any suggestions on how to fix it?
I think that I've made a goof in adding a labiodental nasal--the "source
material", since it was written by a Californian game designer with zero
linguistic background, uses a vary English implicit phonology (from what
I've been able to gather). Would a language be likely to differentiate
between a bilabial and a labiodental nasal?
The "terminal glottal stop goes away sometimes" rule doesn't quite work
for me--is it nonsensical? (All the "combinatorial" rules are my own
design).
Anyway, I'd welcome the critique. I've got more material, but this is
all I have on the Web.
Thanks.