Re: Non-linear / full-2d writing systems?
|From:||Remi Villatel <maxilys@...>|
|Date:||Friday, May 13, 2005, 11:58|
Simon Clarkstone wrote:
>>Sorta like your jigsaw puzzle idea, except that I think this would be
>>present even without any attempt to obfuscate.
> I noticed this with the story someone attached to an earlier message
> as an HTML table.
That was me.
> It has plot twists whatever order you read it in,
> probably because it was more interconnected than most 1-D stories one
> encounters (except stuff like Dirk Gently). This could be a natural
> consequence of attempting to write an interesting story in 2-D.
I had no precise idea where I was going with this story. My 2dWS allowed me
to add "sub-stories" inside the main story. That's why it became more
twisted than anything I would have written directly as a linear text.
> story would have been physically smaller if cross-refences could have
> been indicated by lines.)
I'm still working on the visual aspect. HTML didn't allow us much fantasy.
What I'd need is a kind of Tetris-like 2D text editor. ;-)
I don't like the idea of connecting lines --There's always somebody who
comes and says "lines are linear". ;-)-- but I also don't think we have
much option to stack elements while reducing the wasted space.