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Re: Non-linear / full-2d writing systems?

From:Ray Brown <ray.brown@...>
Date:Friday, May 13, 2005, 17:44
This thread is covering several points now. Below I reply to H.S. Teoh &
Sai concerning voxels, 3d chess & stories in non-linear 2d writing.
Replies to other points are in separate emails.

[VOXELS]
On Thursday, May 12, 2005, at 08:01 , H. S. Teoh wrote:

> On Thu, May 12, 2005 at 06:33:47PM +0100, Ray Brown wrote: > [...] >> voxels? I assume -els is 'elements' just as it is in pixels. But what is >> the vox- ? Looks like Latin for "voice". If so, there's another >> difference >> between your HST's schemes ans Sai's as I understand it. > > "Voxel" is the comp. sci. term for 3D "pixels", the vo- being derived > from "volume", and the /x/ is just a gratuitous false analogy with > 'pixel'.
I see - not IMO the best of coinages - to us Brits it sounds like a make of car/ automobile (Vauxhall :) On Thursday, May 12, 2005, at 09:08 , Sai Emrys wrote: [snip]
> Oy. What he means is having 3d *pixels* rather than 3d *surfaces*. So > something in this language woud be a bunch of dots hanging in space.
I understood that - but I wondered why he had coined the term 'voxel' for one of the dots. I associated vox- with Latin 'uox' and wondered if he saw these dots hanging in space as represented vocalic phenomena. I now know that I must associate vo- with 'volume', -x- with nothing (the unknown factor?) and -el with element :) We live and learn.
> While I agree that this is "more 3d" than my conception (of bounded > surfaces), I think he's also right in that we wouldn't be able to > understand very easily. :-P
I agree. ================================================================== [3D CHESS] [H.s. Teoh]
>> Fair enough - but how is that different from 3d chess, which you seem to >> have dismissed as not really 3d? One plays standard chess on a 8 x 8 grid >> of 64 cells. Presumably, that is accepted as fully 2d? So if one plays on >> a grid of 8 x 8 x 8 cells (or even something simpler like the 8 x 8 x 5 >> game) how is that not fully 3d? _All_ the 512 (or 384) cells are fully >> usable, and the threats posed by different pieces certainly intertwine. > > Mea culpa. You're right, 3D chess is indeed fully 3D in the sense that > the threats posed by different pieces do indeed intertwine in a 3D > way.
OK [snip]
> This is rather irrelevant, of course, but I was distracted in thinking > from the POV of a 4D being playing 3D chess on his/its table, in which > case he'd be able to see the innards of the 3D pieces and not merely > the surfaces.
I have seen chess sets where the pieces are made of glass :) ========================================= [STORIES IN 2D WRITING] [H.S. Teoh] [snip]]
>> Sounds similar to the idea I put forward when I wrote: >> " Would it not be possible for the punchline only to be conceptualized >> when the person has a full grasp of the whole 2d presentation? Forming >> the >> story from the 2d representation would be perhaps a process like Platonic >> dialectic. When this is complete the punchline comes like the 'blinding >> flash of enlightenment' that Plato seems to think will be the >> philosopher' >> s reward for following the dialectic path" > > Yep, that's what I was driving at.
[Sai]
> ... which, btw, is exactly what I mean also. Except way better phrased. ; > -)
Thanks - we all seem to be heading the same way :) [Back to H.S. Teoh]
>> But surely 'challenge' and 'solution' imply temporal sequencing, do they >> not? If there's no (or very little) time between the challenge and the >> solution, then there's hardly any puzzle, metaphoric or otherwise, and >> hence hardly any story. > > That's true. It does assume that the reader parses chunks of the > writing over time.
Surely many readers will wish to do just that. I like to read a chapter or two in bed before I settle down each night. I've just spent a couple of weeks or so reading Umberto Eco's "The Island of the Day Before". I wouldn' t have wanted to read it all in one go - chunking was much more satisfactory.
> I guess the difference is that the order in which > the reader does this is no longer under the control of the author, > unlike in a "linear" novel.
That's an interesting thought :) Ray =============================================== http://home.freeuk.com/ray.brown ray.brown@freeuk.com =============================================== Anything is possible in the fabulous Celtic twilight, which is not so much a twilight of the gods as of the reason." [JRRT, "English and Welsh" ]