Re: Things I don't like about Minza
|From:||Herman Miller <hmiller@...>|
|Date:||Friday, March 30, 2007, 2:36|
David J. Peterson wrote:
> You know the first hit on Minza is your Zelda walkthrough--and
> it's a Zelda I haven't played before! If you're talking about a *Zelda*
> walkthrough, not an Ocarina of Time walkthrough, you'd better
> be talking about the *first* Zelda--or, at the very least, the third
> on Super Nintendo. *grumble*
Well, I did give the full title in the first sentence of the page. But a
_Link to the Past_ walkthrough would also be a good idea, if I ever get
around to it. As you can see, I didn't get very far in the _Ocarina of
Time_ walkthrough, and it's written in a really outdated version of
Minza, which follows the original Lindiga version pretty closely. So I
might want to start with a different Zelda game if I try this again. But
at the time I assumed OoT would be one of the more familiar Zelda games,
and the inspiration for the walkthrough page actually came from reading
a Dutch walkthrough of OoT (and finding how much the familiarity of the
game actually helped me to understand the Dutch text).
In some ways, I think _A Link to the Past_ is really the prototypical
Zelda game that all of the later games can be traced back to. Of course,
it's amazing just how much of the original _Legend of Zelda_ set the
pattern for all future Zelda games, considering how limited the NES was.
But as ground-breaking as LoZ was, I don't think a walkthrough of that
game would make a very interesting conlang text to work through.
_Twilight Princess_ would make an interesting walkthrough, once you get
past the first tutorial part, but that game is huge, almost as long as
> 1. Keep the structured vocabulary list and the grammar, but throw out
> the actual words and start over.
> 2. Keep the existing vocabulary, but redo the morphology. Throw out any
> words that don't fit well with the new morphology or the style of the
> I vote for both: Two new languages! That could be a very interesting
I was kind of thinking of a revision of Minza, which I'd just call
"Minza" (or "Minza 2.0"), rather than a new language per se. But it
could be interesting to branch the language. I could do a walkthrough of
some game that has two different versions... the upcoming Pokémon
Diamond/Pearl comes to mind.... But then I think about how much work
that would be....