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THEORY: SV: THEORY: What IS language anyway?

From:Kalle Bergman <seppu_kong@...>
Date:Thursday, June 29, 2006, 5:00
Hi there! New on the list!

I reckon one obvious thing must be added to the model.
If brains just executed any old language-command that
reached them through the ears, their world-simulation
would pretty soon start to appear pretty messy. Lies,
fiction and mutually incommensurable statements are
obvious examples of stuff that can easily FUBAR a
world-simulation. Brains need a way of keeping tabs on
several different world-simulations, and to make
judgement about which one is most likely to be true.

Maybe all that the language-comprehension mechanism of
the brain does, is to convert language input into a
part-of-the-world-simulation, and then a
simulation management mechanism takes over and does
its best to fit the part-of-the-world-simulation into
the overall system of simulations.

/Kalle B

--- Gary Shannon <fiziwig@...> skrev:

> Here's my off-the-cuff theory: > > We each construct a mental model of the world. When > we > "remember" an event we do so by simulating a > recurance > of that event within our mental world model. > > When we wish to tell another about an event our hope > is that the listener will be able to construct a > simulation of that event in her own mental model of > the world. Language, therefore, consists of a > sequence > of instructions for how to carry out a mental > simulation of an event. > > When we say that we have "understood" your sentence, > what we really mean is that we have succesfully > followed your instructions and carried out a > simulation of that event. > > Even conveying static information, such as "Einstein > was a physicist." can be interpreted as a command to > the world simulation, in this case making an > attribute > assignment: > > Einstein.occupation = physicist; > > Using computer terminology, then, a "sentence" is a > high-level command which is "compiled" (in the > computer language sense) into a sequence of > low-level > commands which, when executed, cause the simulation > to > take place. > > For example: "John gave a book to Marsha." compiles > into the command: > > Move( > Object=book, > From=John.inventory, > To=Marsha.inventory, > Initiator=John, > Mode=voluntary > ); > > "Marsha took the book from John." > > Move( > Object=book, > From=John.inventory, > To=Marsha.inventory, > Initiator=Marsha, > Mode=unspecified > ); > > "Marsha stole the book from John." > > Move( > Object=book, > From=John.inventory, > To=Marsha.inventory, > Initiator=Marsha, > Mode=involuntary > ); > > "Marsha lost the book." > > Move( > Object=book, > From=Marsha.inventory, > To=lost.inventory, > Initiator=Marsha, > Mode=involuntary > ); > > "John found the book." > > Move( > Object=book, > From=lost.inventory, > To=John.inventory, > Initiator=John, > Mode=voluntary > ); > > "John threw the book away." > > Move( > Object=book, > From=John.inventory, > To=discards.inventory, > Initiator=John, > Mode=voluntary > ); > > "Marsha put the book on the shelf." > > Move( > Object=book, > From=Marsha.inventory, > To=shelf.inventory, > Initiator=Marsha, > Mode=voluntary > ); > > "Marsha went to Chicago with John." > > Move( > Object=Marsha, > From=Marsha.location, > To=Chicago, > Initiator=Marsha, > Mode=voluntary > ); > Move( > Object=John, > From=John.location, > To=Chicago, > Initiator=John, > Mode=voluntary > ); > Join( John, Marsha ); > > The key, then, to having a computer "understand" > language is programming the computer to compile > sentences into simulation commands and then to carry > out the simulation in the computer's own world > model. > > And the key to understanding what language is, is to > realize that is a sequence of simulation commands > from > one world model to another world model. > > --gary >

Replies

R A Brown <ray@...>
Henrik Theiling <theiling@...>
Gary Shannon <fiziwig@...>