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Re: OT: Old Computer Games (Was: Weekly Vocab #1.1.3 (repost #1))

From:Paul Bennett <paul-bennett@...>
Date:Thursday, September 14, 2006, 13:31
-----Original Message-----
>From: "Iain E. Davis" <feaelin@...> >Sent: Sep 13, 2006 11:56 PM >To: CONLANG@listserv.brown.edu >Subject: Re: OT: Old Computer Games (Was: Weekly Vocab #1.1.3 (repost #1)) > >> But for DOS, I fear the OS and the computer hardware were >> already too complex to be emulated well enough for all those >> picky game engines that failed to run even on native DOS in >> most cases. I doubt that many DOS or Windows games will >> survive the DOS/Windows time. To save them, the game engines > >If you have access to one, "virtual machine" software may achieve what you >desire. > >I should try it now that I have my own copy of VM-Workstation...I have some >games I occasionally feel nostalgic for. :) > >Hm. I'm nto sure I can "slow" the processor in VM-Workstation. I'll have to >look. :)
The latest version of VMware is now free (as in beer), with large chunks of functionality Free (as in speech). You should consider an upgrade. Coupling a virtualised DOS with a CPU throttling program should get you what you need to play older games. Personally, I run a Win XP physical machine, with a Fedora VM for playing with and a Debian-based secure browsing VM for testing "suspect" sites, that reverts its "hard drive" to a pristine install every time it reboots. Wine and Cygwin are becoming niche tools, and dual-booting is *so* 1990s. Paul

Replies

H. S. Teoh <hsteoh@...>
Amanda Babcock Furrow <langs@...>