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Re: Non-humanoid langs

From:Simon Clarkstone <simon.clarkstone@...>
Date:Thursday, April 28, 2005, 19:35
On 4/28/05, Henrik Theiling <theiling@...> wrote:
> Simon Clarkstone <simon.clarkstone@...> writes: > > On 4/27/05, Jörg Rhiemeier <joerg_rhiemeier@...> wrote: > > > Now that seems like an interestingly bizarre project. Are you trying > > > to beat Ithkuil and Qthyn|gai out of the field? > > > > Not really. I don't want it to be too cumbersome. ... > > I must protest! Qthyn|gai is not cumbersome! :-)
Oops, sorry! I was thinking about the *enforced* cumbersomeness (?) of Ithkuil, with its required extreme detail, its vulnerability to interference (lack of redundancy), and its admittedly ridiculously-closely-packed phoneme-space (ANADIEW: <http://en.wikipedia.org/wiki/Xoo>). Plus, I did not know about Qthyn|gai when I wrote that. I have a slight advantage over you because my language does not have to worry about pronounceability of words; any rademes can go together. Also, working with a non-human psychology, I can (and want to) use a far more abstract utterance structure, even *more* like a computer language (monads will be damn useful to express the naturally sequential nature of narratives). This lang (if I get very far) will have redundancy, and (when "spoken") will reside on top of a TCP/IP-like layer (yes, TCP/IP ("Transfer Control Protocol over Internet Protocol") *is* the protocol that most of the Internet runs on). This layer will allow a "Chinese Whispers" method of longer-distance communication to work with a much lower error rate, as errors can be detected and rectified.

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Henrik Theiling <theiling@...>