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Re: Maybe a naive question...

From:Harald Stoiber <hstoiber@...>
Date:Saturday, October 12, 2002, 22:18
On Sat, 12 Oct 2002 22:24:38 +0200, Christophe Grandsire <christophe.grandsire@...> wrote:

>Well, normally you should do the other way round, but that's not a deadly sin >either :))) . Since a language is first a spoken reality (its written form is >only a representation of it), you should first work on the spoken language, and >then on the written form.
Well, since the written language I devised is soly for writing (a scripture language, if you like) then I did the easy thing first. And now for the complicated one... *lol* The world I am creating also needs a spoken language.
>So the thing would be ambiguous. And so what? Ambiguity is a component of all >languages, they all have it and even use it (puns exist in all languages in the >world). So the problem is not that big. If your language doesn't seem to have a >good way to segregate words in connected speech, unless you're making a logical >language it's not a problem. As I said, the very notion of "word" is not well >defined for speech anyway.
You seem to be very right about this. :-) The notion that came to me about this was: How can I as a conlanger develop the same practical phonetic decisions to convey meaning as efficiently as millions of people have done it for several hundred years in case of a natural language. I agree that redundancy and ambuguity are true features of a language. It would be a pity to throw them away!
>I still invite you to read the essay I talked about above. It explains in >better words what I have clumsily tried to explain here. > >Christophe. >
I have read the essay - a great one! And also the other articles on the site. You gave me lots to read... thank you! :-))) Thanks for your eye-opening explanations, cheers, Harald

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Christophe Grandsire <christophe.grandsire@...>