Re: Changes of conlangs and their speakers (was Re: Skerre Play Online)
From: | Jörg Rhiemeier <joerg_rhiemeier@...> |
Date: | Monday, July 24, 2006, 19:53 |
Hallo!
On Mon, 24 Jul 2006 00:59:52 +0200, Andreas Johansson wrote:
> Quoting Jörg Rhiemeier <joerg_rhiemeier@...>:
>
> > [...] Haven't
> > heard of Danny Wier for two years, BTW.
>
> One day he'll return with the perfected Tech. ;)
We'll see if he manages. It is (or was) an over-ambitious project. While
he never posted a grammar sketch, he said more than once that his grammar
will be as complex as his phonology. I'd say it is pretty hard to follow
through a project like that. And quantity doesn't equal quality. What
Danny tried or still tries to do is what over there on the ZBB is called
a "kitchen sink language" - a language into which as much linguistic
complexity as possible is built. The truly refined conlanger knows that
he has to make a prudent choice which complexities to build into a conlang
and which to leave out of the game. I know many, many interesting features
which I decided not to build into Old Albic. I can explore them in other
conlang projects.
> I'm generally loth to change things in my conlangs once they've been "set",
so
> change in them tends to be by the adding of new material changing the centre
of
> gravity.
I am also reluctant against changing things that have already been published.
But there are a few things I now feel to be just plainly wrong, including the
remaining Tolkienisms in Old Albic and some of the ad-hoc words I made up
for past relays. But I think the grammar will stand, even though I found out
that there's another case (the perlative in -°th) and that the participles
are at least very little used.
... brought to you by the Weeping Elf
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