Theiling Online    Sitemap    Conlang Mailing List HQ   

Re: Currency, watermelons

From:Marcus Smith <smithma@...>
Date:Tuesday, September 5, 2000, 4:43
H. S. Teoh wrote:

>Just wondering... anybody's conlang/conculture *doesn't* have currency >involved? Not that a money-less world is particularly plausible, but I >wonder if people have actually explored that direction in conlanging / >conculturing. And I'm talking about alternative trading systems, and not >just elementary stuff like bartering. Just thought it'd be neat if >somebody thought of some conculture somewhere that uses something other >than currency for trading... or perhaps a culture that isn't based on >trading? Just wondering...
The Telen have no currency, and very rarely barter. Instead that have a system based on "reciprocity". If you need something, you go to someone who has it and ask for it. That person gives it to you unless he is in immediate need of it. (Shelter and farmland are always in immediate need). In return, next time that person needs something, he can come to you if you have what is needed, and you are obligated to reciprocate. There need not be any connection between what you requested and what he requested. The system only works when people do not take with permission and when everybody participates. Thieves and "misers" are ostricized from the reciprocity ring until such time as they prove that they can be trusted to uphold their end of the social contract. This is effective because nobody is self-sufficient, so eventually they must conform or face severe consequences (often related to an reduced ability to gain food or clothing). Likewise, they can be gradually "rehabilitated" because some people are more trustful and forgiving than others. One person might forgive a thief in matter of days, while another may take years. This can have a definite affect on the thief's lifestyle. Bartering is used only for items like farmland and housing -- things that have immediate value for shelter or food and are not easily constructed. =============================== Marcus Smith AIM: Anaakoot "When you lose a language, it's like dropping a bomb on a museum." -- Kenneth Hale ===============================