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Re: OT: -1 (was Has anyone made a real conlang?)

From:Herman Miller <hmiller@...>
Date:Wednesday, April 23, 2003, 3:14
On Tue, 22 Apr 2003 09:22:54 -0500, David Starner <dvdeug@...>
wrote:

>If you don't like complex numbers, then you really don't like >quaternions, do you? (Quaterions, if you haven't run into them, are like >complex numbers, with j and k such that j^2=-1, k^2=-1, ij=-ji, jk=-kj, >and ijk=-1. Turns out they're sort of like a souped up form of vectors >no one uses because it's overkill.)
Video game programmers use them! Normalized quaternions turn out to be convenient for representing orientation of objects in 3-dimensional space, and for interpolating between different orientations.