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Re: CHAT: I'm back!

From:Philippe Caquant <herodote92@...>
Date:Tuesday, September 21, 2004, 21:32
--- "H. S. Teoh" <hsteoh@...> wrote:

> > What think ye of this idea? What kind of terms might > a language spoken > in a 4D world have, which we do not have? At least > one curious mind > thirsts to know. :-)
Why, all spatial terms, of course (prepositions, adverbs...) I guess one has to consider the relation between a cube and hypercube, for ex. A cube has, let us see, 6 faces, 8 vertices, 12 edges. A hypercube (or a supercube, as Gamow says) has 24 faces, 16 vertices and 32 edges (Gamow has drawn a nice 'supercube' on page 67 of "One, two, three... infinity", Dover Ed.). So the number of spatial words should be multiplied more or less in the same proportions. Instead of: before / behind / on the right side / on the left side / above / under, for ex, you should have 24 different words. Of course, if your original 3d-language already has specific words for "approaching from below while rotating anti-clockwise", then it will be a little harder in 4d. Good luck. ===== Philippe Caquant Barbarus hic ego sum, quia non intellegor illis (Ovidius). Populus me sibilat, at mihi plaudo (Horatius). Interdum stultus opportune loquitur (Henry Fielding). Scire leges non hoc est verba earum tenere, sed vim ac potestatem (Somebody). Melius est ut scandalum oriatur, quam ut veritas relinquatur (Somebody else). Ceterum censeo *vi* esse oblitterandum (Me). _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today!


H. S. Teoh <hsteoh@...>4D conlang [Was: Re: I'm back!]
Apollo Hogan <apollo@...>