> Haven't we seen it all before -- Stargate(*), namely. As for
> the lang it gives me the impression of a namelang by someone
> who can't be bothered to learn Mayan at least enough to
> concoct names in it, but then I guess that's what a Gog may
> say of Sindarin vis-à-vis Welsh...
>
> (* Jocularly pronounced /sto:rgo:t/ in Swedish! I actually
> pronounce the Lambda with a ring above as /L\_w=/ just to
> show off my language geekdom!)
Why /L\_w=/? I would think it should be pronounced /V_0/ :)
>
> Hanuman Zhang skrev:
> > I am wonderin' if this is more than a naming lang...
> >
> >
http://en.wikipedia.org/wiki/Rise_of_Nations:_Rise_of-
> > _Legends
> >
> > ---------------------------------------------------------
> > Cuotl
> >
> > The Cuotl are an alien civilization, inspired by the
> > ancient Mayan civilization and the ancient astronaut
> > theory from Chariots of the Gods? Unsolved Mysteries of
> > the Past. Their name could well be derived from the Aztec
> > god Quetzoquatl Possessing highly technological devices,
> > indistinguishable from magic, four Cuotl beings installed
> > themselves as gods over the indigenous tribes of the Aio
> > rainforest: Ix, the Moon God, Xil, the Sun God, Shok,
> > Goddess of Storms, and Czin, God of Death. The units of
> > the Cuotl army have both Mesoamerican and alien influences
> > to their design.
> >
> > The Cuotl are very varied from the other two civilizations
> > in the game. Instead of collecting Wealth via caravans,
> > the Cuotl harvest Energy, which is used to create
> > buildings and use heroes' powers. Similarly, rather than
> > purchasing neutral sites with Wealth as the other two
> > civilizations do, the Cuotl take them over by forceful
> > subjugation, which costs Timonium.
> >
> > The Cuotl national power, Star Bolt, summons a giant,
> > controllable disk of intense light, which reveals enemy
> > territory and damages any visible units in the process. By
> > researching the Divine Power research track, the size,
> > power and duration of the Star Bolt increases.
> >
> > ----------------------------------------------
> >
> > Lately I have been ponderin' the idea of a
> > parallel/futuristic Mayan-like conlang called
> > Xibalbatecatl...
> >
> >