Theiling Online    Sitemap    Conlang Mailing List HQ   

Re: OT Re: Constructed maps

From:Edgard Bikelis <bikelis@...>
Date:Saturday, January 12, 2008, 4:11
Hi!

I've been playing with maps for a while now. Curious that no one mentioned
Fractal Terrains. It's nice... people can do great things with it and some
other programs from its family ; ). But for me I just print the level
contours and do the rest by hand...

But it's too complicated. Winds, sea currents... humidity. A lot of work to
create a really credible world.

Edgard.

On Jan 11, 2008 8:48 PM, <MorphemeAddict@...> wrote:

> In a message dated 1/11/2008 2:07:46 PM Central Standard Time, > rfmilly@MSN.COM writes: > > > > Well, hurrah, I've acquired an old terrestrial globe (16in. diam., no > > stand, > > but holes at N and S poles where one used to be)!! suitable for playing > > with. I assume I'll either (1) have to paint over the whole thing, > somehow > > retaining the handy lat. and long. lines, then draw in the Cindu land > > forms-- very challenging I suspect, or (2) make paper gores (with > pre-drawn > > land forms) to glue on, equally challenging I suspect. The Zompist > website > > has instructions for doing that, which I've tried, but getting the > curvature > > right is a mystery. I might try tracing outlines from the existing > ones??? > > > > Does anyone know the geometrical qualities of a sphere? Are there > formulae > > for drawing those triangular shapes with curved sides? They are all > > presumably arcs, but it would require a HUGE compass....or are they just > > regular isosceles triangles (I doubt)?? Is there perchance some free or > > inexpensive software that would help? I can do a lot of trial and error, > of > > course..... Maybe I should get in touch with the geography dept. at one > of > > the local colleges? > > > > Has anyone ever tried such a project? Any suggestions or hints would be > very > > welcome (reply privately I think). > > > > Thanks, Roger > > > > You could make a flat icosahedral (20 equilateral triangles) map, then > connect the edges to make a rough globe. > > stevo </HTML> >