Re: OT Re: Constructed maps
From: | Edgard Bikelis <bikelis@...> |
Date: | Saturday, January 12, 2008, 4:11 |
Hi!
I've been playing with maps for a while now. Curious that no one mentioned
Fractal Terrains. It's nice... people can do great things with it and some
other programs from its family ; ). But for me I just print the level
contours and do the rest by hand...
But it's too complicated. Winds, sea currents... humidity. A lot of work to
create a really credible world.
Edgard.
On Jan 11, 2008 8:48 PM, <MorphemeAddict@...> wrote:
> In a message dated 1/11/2008 2:07:46 PM Central Standard Time,
> rfmilly@MSN.COM writes:
>
>
> > Well, hurrah, I've acquired an old terrestrial globe (16in. diam., no
> > stand,
> > but holes at N and S poles where one used to be)!! suitable for playing
> > with. I assume I'll either (1) have to paint over the whole thing,
> somehow
> > retaining the handy lat. and long. lines, then draw in the Cindu land
> > forms-- very challenging I suspect, or (2) make paper gores (with
> pre-drawn
> > land forms) to glue on, equally challenging I suspect. The Zompist
> website
> > has instructions for doing that, which I've tried, but getting the
> curvature
> > right is a mystery. I might try tracing outlines from the existing
> ones???
> >
> > Does anyone know the geometrical qualities of a sphere? Are there
> formulae
> > for drawing those triangular shapes with curved sides? They are all
> > presumably arcs, but it would require a HUGE compass....or are they just
> > regular isosceles triangles (I doubt)?? Is there perchance some free or
> > inexpensive software that would help? I can do a lot of trial and error,
> of
> > course..... Maybe I should get in touch with the geography dept. at one
> of
> > the local colleges?
> >
> > Has anyone ever tried such a project? Any suggestions or hints would be
> very
> > welcome (reply privately I think).
> >
> > Thanks, Roger
> >
>
> You could make a flat icosahedral (20 equilateral triangles) map, then
> connect the edges to make a rough globe.
>
> stevo </HTML>
>