Re: Spoken programming language
From: | Benct Philip Jonsson <bpj@...> |
Date: | Saturday, January 3, 2009, 12:22 |
Rebecca Bettencourt wrote:
Ah the memories! I actually wrote an entire
interactive adventure/treasure hunt story
where the names of places objects and characters
and the course of the story would differ based on
choices made by the kids..eh..readers. Thanks
to HyperCard's modular construction I could add
content successively, which the kids (or the one
af thm which enjoyed it) could then explore later
the same day or the next day. Alas it was entirely
text-driven, due to my lack of a scanner and general
lousy drawing skills. In any case I managed to produce
a book-with-torn-parchment-pages background image...
/BP 8^)>
--
Benct Philip Jonsson -- melroch atte melroch dotte se
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"C'est en vain que nos Josués littéraires crient
à la langue de s'arrêter; les langues ni le soleil
ne s'arrêtent plus. Le jour où elles se *fixent*,
c'est qu'elles meurent." (Victor Hugo)