> Didier wrote :
> Garrett wrote:
> >
> > > Hello everyone, I am creating a new language called Malat. It is
> > > intended to be the most logical language ever created.
> >
> > That's a rather presomptuous aim, don't you think? I have always
> > wondered what people meant by *logical* languages (are there any
> > *illogical* languages, by the way?), and as a matter of facts,
> > many so-called logical langs often show lots of illogicalities,
> > whereas artlangs are sometimes paradoxically much more regular
> > and logical...
> >
>
> Hey, Didier, don't be too hard on Garrett. There's nothing wrong in making the
> language one thinks most logical to one's own standards :-)
> Cause/effect may be declined in many different ways such as a fine tuning from causality
> to function :
>
> causality : I make him grind;
> finality : He mills cereal to feed his children;
> transformation : The mill grinds cereal into flour;
> attribution : The woman gives birth to a child
> function : The mills (*mills) cereal
> etc.
> There are many other cause/effect relations that other non-linguist conlangers
> like me still ignore. Maybe Garret may point some interesting ones.
>
> Mathias
>
> -----
> See the original message at
http://www.egroups.com/list/conlang/?start=18543
Some other ideas could be considered a type of causality:
reason: I hit him because I didn't like him.
purpose: I opened the window to cool the room.
These and similar ideas would be expressed using a connector word between the
actions/states. What other cause/effect relationships are there?
--
-Time is what keeps everything from happening at once.
-Garrett Jones aka Alkaline
Rising Sun - C&C2: Tiberian Sun -