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Re: probably a bloody obvious question...

From:H. S. Teoh <hsteoh@...>
Date:Sunday, August 20, 2000, 20:42
On Sun, Aug 20, 2000 at 03:59:31PM -0400, Yoon Ha Lee wrote:
[snip]
> Hey, anything's good. Culture/location is almost automatic, since any > conlang I make is going to be intimately tied to a story, and > culture-building *is* something I take time with.
[snip] True enough... I find that designing a language is so much easier when you have a cultural backdrop to help you make linguistic decisions. Without a conculture to go with it, a conlang can easily become an ad hoc mosaic of arbitrarily-chosen linguistic curiosities, often quite incoherent. But as for stories... I have the problem that I can create storylines well enough, but I can't *write* a story in an interesting way... (yeah, what *am* I doing on this list, eh? ;-) One idea I had to get around this problem was to actually write the story in the conlang itself, or at least present the story as a collection of manuscripts, book excerpts, recorded dialogues, etc., all written in the conlang, that gives a somewhat detailed picture of the conculture and its history. In fact, by carefully choosing what to include, the collection may well become the "story" itself. T