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Re: Conlangs in RPGs...

From:Jörg Rhiemeier <joerg.rhiemeier@...>
Date:Friday, January 19, 2001, 0:36
I'd like to ask: How many GMs really take the trouble inventing their
own languages for their games?  I think most GMs simply use
haphazardly-created names and don't really care about a consistent
phonology or grammar.  Or they use whatever language seems fit: English
as "Common Speech", Latin or Greek for the Great Southern Empire (TM),
Arabic for the Sons of the Desert, and a mix of Sindarin and Quenya
distilled from the Silmarillion appendix for the Elves ;-)

Regarding my own conlang projects, they arise from different
considerations.  Germanech is an experiment in a vein similar to
Brithenig by which it was inspired; Nur-ellen was inspired by a Tolkien
fan fiction story (featuring modern day Elves) I found on the Net;
Serindian (no connection with Sindarin; the similarity of the names is
pure coincidence) and Ardenorian (two very old and mostly lost projects
of mine) were designed for a science fiction universe (somewhat similar
in style to Darkover) that never went very far.  Sometimes I even build
a world around a language; and when doing that, I sometimes come up with
other languages which could exist in that world.

So far, none of my conlangs has been used in, nor has been designed
specifically for an RPG, but perhaps, one of them will be put to such a
use.

...brought to you by the Weeping Elf
...tegen n'ies en in El`l Nindol
...laz a vau de'l Alf Lächrimantz