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Re: Sign Language?

From:wayne chevrier <wachevrier@...>
Date:Wednesday, January 15, 2003, 19:49
Peter nevesht:
> > If I were crazy^Wsmart enough to design a sign language, here's >what I would >do: >1. Determine what the predominant spoken language is. > This is because, at least in this world, no sign language has >developed apart >from a spoken language. I am aware of Nicaraguan Sign Language, which sorta >developed spontaneously, but even so, the students who developed it were at >the school to learn lip-reading. I'd be interested to know how much Spanish >was incorporated into it--anyone have any good links on its linguistic >aspects? >
Actually, most sign languages are independent(except for some vocabulary influence), the grammars are independent.
>2. Develop a finger alphabet from the spoken language. > The spoken language will effect the signed language. Take, for >instance, the >ASL sign for "planet": the right "P" hand moves in a vertical circle around >the left fist. Or "I" is signed with the right "I" hand held thumbwards to >the chest. Of course, not every sign has such clear links to the spoken >language, but a finger alphabet will help in the development of the full >language. For instance, "hurt" is signed with both "D" hands, index fingers >pointing at each other, rotating in an elliptical fashion (simultaneously >but >in opposite directions) before the chest.
Modern sign languages have finger spelling, but not Mayan, or the languages on that archipelago that belongs to Colombia.
> >3. Decide on about 100-200 or so "primitives" > By "primitives" I mean whatever the signed equivalent of "phoneme" >would be. >That is, for "planet" I count three "primitives": the right "P" hand, the >left fist, the vertical circular motion. These can be arranged in different >ways: for instance, the fist could circle the "P" hand. Primitives include >not only hand formations and motion, but also direction and location within >the signing space. And then there's also facial expression and body >posture.
The term is chereme.
> >4. Design signs and dictate the grammar. > ASL has a very interesting grammar--alas, there's no readily >available >summary of it. (If anyone knows a link, speak up.) I'll let someone else >sum >it up. But signing can be so freeing in terms of grammar: "just a few >minutes >ago" can be a tiny wave over the right shoulder; "years ago" can be a large >wave over the right shoulder. Voila! Tense and aspect! You can emphasize >one >aspect of the sign to make a point: slow down for something big or heavy, >speed it up for light and fast; you could sign an entire story without >using >a single adjective and still convey the same sense.
Those are adjectival/adverbial inflections.
> >5. Don't draw. > Drawing is for incredibly talented people who have lots of time on >their >hand. If that's you, godspeed. Otherwise, come up either with something >like >signwriting (www.signwriting.org) or a notational system like what most >signing dictionaries use in addition to the pictures. > > Side note: I once developed a very primitive sign language with my >best >friend when I was a kid--mainly so that his pesky little sisters couldn't >understand us. I've forgotten it, but that sparked my interest in sign >language. Have you heard about teaching infants sign language? Apparently, >some claim that it helps improve communication when the baby has good motor >skills, but still hasn't learned the vocal skills necessary. My sister is >trying it with her son--we'll see how it goes.
-Wayne Chevrier _________________________________________________________________ Help STOP SPAM: Try the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail

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Peter Clark <peter-clark@...>