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Re: First Post and Proto-Conlang rough sketch

From:Joseph Fatula <joefatula@...>
Date:Wednesday, March 14, 2007, 10:33
Jason Monti wrote:
> Okay, I was thinking about instead of limiting compounds to > O-grade+Zero-grade, to allowing for Zero+E-grade for a word-class distinction. > > For example, to follow the way English does things in the word "record": > > A "REcord" is something that you can play on a turntable, > > but > > I can "reCORD" someone's voice. > > So what I would like to do is, given two roots: > > *piet and *gerts: > > Nouns: piotgrts ['pjot,gr=ts] OR gortspit ['gorts,pit] (not ['gort,spIt]) > > Verbs: pitgerts [pit'gerts] OR grtspiet [gr=ts'pjet] > > I'm also reading up on creole grammars to find out what kinds of things they > do. I realize already that just the small level of morphology I have here is > quite divergent from the fairly non morphological creoles, but at this stage > in the proto-language, perhaps I would like to retain a few features, like > if a creole from the ancient past has changed a bit over time giving rise to > this strange e/o/0-grade system. > > Finally, I want to make this an active/stative language like PIE was at its > earlier stages (at least, according to the FAQ on Zompist) such that > inanimate objects cannot be the subjects of sentences but that a > grammaticallized and eventually fused mass-noun particle will give rise to a > "feminine" whence there was only "masculine" and "neuter" (active/stative). > > I'm still rather conflicted over making it SOV or SVO, but my knowledge of > PIE (what little of it there is) and my experience with Japanese tell me > that starting out with SOV seems the best way to go. > > Thoughts? Opinions? >
I suppose it all depends on two things: how much like PIE you want it to be, and how much work you want to put in on the background. If I were making "a creole from the ancient past" that had changed "giving rise to this e/o/0 gradation", I would just make the creole, then put it through sound changes to get the gradation. It'll look a lot more realistic that way!