> But for DOS, I fear the OS and the computer hardware were
> already too complex to be emulated well enough for all those
> picky game engines that failed to run even on native DOS in
> most cases. I doubt that many DOS or Windows games will
> survive the DOS/Windows time. To save them, the game engines
If you have access to one, "virtual machine" software may achieve what you
desire.
I should try it now that I have my own copy of VM-Workstation...I have some
games I occasionally feel nostalgic for. :)
Hm. I'm nto sure I can "slow" the processor in VM-Workstation. I'll have to
look. :)
Iain