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Re: Interesting concultural ideas

From:Almaran Dungeonmaster <dungeonmaster@...>
Date:Tuesday, December 4, 2001, 8:50
Dan Seriff wrote:
> Has anyone contemplated (or implemented) having a conculture based on a > celestial body other than a globe? I've been playing a little too > much Halo > lately, and I like the idea of placing my conculture on (in?) a ringworld. > > Anyone else's people live on a ringworld or (yikes!) a Dyson sphere?
<advertorial/background> I am also on the CC2-mailing list. CC2 stands for campaign cartographer 2 and is a programm designed to draw campaign maps for world builders/conculturalists. More info at www.profantasy.com. </advertorial/background> On this list, I have seen as many differently shaped worlds as their are different shapes of patatoes. One guy there is actually working on a Dyson sphere world, and asked me (as an astrophysics major) to help him calculate stuff for the world. However, when doing the math, a Dyson sphere turns out to have many, many problems, such as the lack of gravity from the sphere on the inside of the sphere (science majors may remeber Gauss's law). This can be solved by spinning the Dyson sphere around, as to create zones of centrifugal "gravitation" around the equator. However, as you travel north and south, you become lighter and lighter, and your walking become ever more slanted as the centrifugal forces pull you more and more sideways than downwards... With a sun in the middle of the sphere,such as he proposed, the problem became even bigger, since than everything falls towards the center of the sphere ;-) As to your idea of a rindworld: the feasibility depends for the greater part on the design. My advice is to keep it small! Greater rings are increasingly more unlikely as tidal forces will break up such a ring quite fast. Also look at the total population size and see if the size of the world will be big enough to support that many people. If you go for the complete fanatasy approach, without scientific background, the only limit you have, off course, is your imagination. But even then: every world, however fantastic, has rules that govern and define it. To make a world believable, and more than a joke, it has to be consistent with its own rules (however weird they may be). Maarten

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Dan Seriff <microtonal@...>