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Re: OT: RPGs (was Re: Conlangs in RPGs...)

From:Eruanno none <eruanno@...>
Date:Thursday, January 18, 2001, 2:54
>On Wed, 17 Jan 2001, Eruanno none wrote: > > > >it's actually pretty damn difficult. At one short story sale per year > > >for the past four years for ~$400-$500 per story, I'm *way* below the > > >poverty level...unless you're Harlan Ellison in sf/f, novels are where > > >it's at. > > > > Wow, that much for a short story? Cool ^_^ > > I make a webpage in a day for that much money tho... > >But you see, even really prolific writers don't *write* more than one >good, polished, publishable (at a professional rather than semipro >market) story a month, or even very generously, once every two weeks. >Add to that the fact that magazine response times can be anywhere from 2 >weeks (highly uncommon) to 6 mos.--and you never know *exactly* how long >it'll take them to get to your story, let alone respond to it. Add to >that the fact that unless you're already established, your percentage of >sales is probably *way* under 100%, and for a newcomer probably will be >0% for the first several years as you learn how to write better. Even >writers who seem to get out 10-12 stories published a year, probably at >higher rates (professional magazines start at around 5 cents/word, but >generally only publish things up to 10,000 words or so long)--say 10-20 >cents a word. You do the math. :-p It's such a bloody unreliable way >of trying to make a living it's not even funny. With novels at least you >can hope for the novel to outsell its advance and start getting you >royalties. And even *then,* Orson Scott Card himself recommends keeping >a extra year's income's worth of money in the bank....
*shudders* I am glad I learned how to program! ^_^
>I don't mean to be unnecessarily discouraging, but $500/year honestly >doesn't pay the bills. There are a lot of helpful writing articles at >http://www.sfwa.org (yes, I'm a SFWA member) if you're curious. > > > >Sounds good to me. :-) Another thing y'all could do is split the $20 > > >cost of a RPG you want to try (the basic set--most systems have insane > > >numbers of supplements) and go at it. Everyone has to start somewhere. > > >I would tend to advise that someone who's good at storytelling and > > >mediating, as well as recordkeeping, try being gamemaster, though y'all > > >can always rotate. > > > > Game master is the same as dungeon master, correct? > >Gamemaster is probably the most common term across systems. Dungeon >master is rather xD&D-ish; I've also seen storyteller, game judge, game >guide, story guide, etc. Anything to avoid getting sued by T$R....
I see, lol.
> > I wanted to put together a PbEM based off of D&D so that I could learn >how > > to do it, but then nobody wanted to do it, and they were expecting me to >be > > an expert, even tho on the invite I said it was for me to learn! > > Lol, anyways... > ><wry look> Generally the GM should be the *most* knowledgable person in >the group about rules, or at least comfortable with them. I can see why >you didn't get many potential players. In a L5R tabletop campaign I >co-GM so Joe deals with mechanics and rules, and I deal with storyline. >Most things I run tend to veer toward freeform, but the numbers make >people feel more secure or something. =^) The Black Wall >(http://www.angelfire.com/scifi/blackwall/) was nominally xD&D, but in >practice the thing was run as freeform.
Well, I was starting it, not gonna be the GM of it tho...
> > What would be the chances of all of us CONLANGers getting together and > > forming an RPG, with little pieces of everybody's land in them... > ><shudder> I'd hate figuring out how to integrate all that stuff. I also >tend to want to keep my stuff out of circulation because I intend to >submit Origami Souls to publishers. <shrug>
I see. It was just a thought...
>Also, I'm co-GMing one PbEM and participating in another (a hilarious >Pern-based PbEM called Far Jordan, which seems to be the only other PbEM >Alioqui could find other than mine that has *good writing skills* as a >*prerequisite* for potential players), so I'm not likely to participate. >I'd sure love to lurk if something like that did come up, though.
Yuppers! Maybe just a tavern ( a web forum ) where we can play our characters and such ( like I did quite often at www.kamikazegames.com/dominion, an online strategy game, quite a good one I might add ). Namaarie, Eruanno _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com