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Re: Names of chess pieces in (con)langs

From:Nik Taylor <yonjuuni@...>
Date:Tuesday, April 25, 2006, 17:33
Nik Taylor wrote:
> The Kassi have a Chess-like game called Daçezzhi, derived from a game > called Fives played by a group known as the Traders. It is played on an > 11x11 board. There are seven different pieces: General, Aide, Knight, > Chariot, Dragon, Archer, and Soldier. These are literal translations of > the native names (well, in the case of Dragon, the nearest equivalent in > our mythology). The term Dragon originated from a misunderstanding of > the old name (which I don't know), a name which referred to a creature > the Kassi were not familiar with. They replaced it with the name of a > mythical creature, and made it more powerful. > > More information can be found at http://wiki.frath.net/Daçezzhi
Some basic information: The middle row is the "river". With the exception of three squares (3rd, 6th, and 9th from the left), which are called "bridges", no piece may occupy a River square, though those that can move more than one square can pass over them. General: One step in any direction, may not move into check (note: no special word for check, other than "threatening the general"), must remain on its own side of the board Aide: One step diagonally. A General and Aide adjacent to each other may swap spaces Knight: One step orthogonally followed by one or two steps diagonally outwards, can leap over pieces Chariot: Any number of spaces orthogonally, captures by landing on the space directly *after* it's victim (thus, it cannot capture a piece if there's no empty space behind it, e.g., it's on the edge of the board, there's a piece behind it, or the space behind it is river) Dragon: Up to five spaces in any direction, can leap over *friendly* pieces, but not hostile Archer: One step forward or diagonally. Captures differently than it moves. It can capture two ways: Stationary firing - captures a piece directly ahead of it, diagonally ahead, or to the left or right without moving; Firing while moving - moves either directly ahead, diagonally forward, or to the side, landing adjacent to a piece in the same direction as its movement, capturing it. When it crosses the river, it becomes a Promoted Archer Promoted Archer: One step in any direction. Like an Archer, can capture by stationary firing (any adjacent square) or by firing while moving (any direction) Soldier: One step forward or diagonally, may also capture horizontally. When it crosses the river, it becomes a Promoted Soldier Promoted Soldier: One step in any direction In the ancestral game of Fives, there were no Archers (Archers were formed by splitting the original Soldiers into two groups), and Soldiers could only move directly forward, optionally capturing to the side (thus able to defend each other). The diagonal movement was added due to the creation of the river. Without it, most of the soldiers would be stopped by the river. These are the pieces of the classical game. There exist a number of variations, using different boards, some with lakes, others with bridges moved, etc. Some also use different pieces. One popular piece is the Swimmer. The Swimmer ordinarily moves like a Soldier, but it can enter water squares, and in water squares, can move any number of spaces in any direction until it hits land. It can, therefore, be a powerful defensive piece, particularly on boards with a large number of water-squares.

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Nik Taylor <yonjuuni@...>