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Re: Language and "mysticism," whatever that is.

From:L. Gerholz <milo@...>
Date:Sunday, April 29, 2001, 20:14
Sally Caves wrote:
> > Vyko, Conlangers! I've taken a long long holiday (which > essentially amounts to doing my dayjob at the university). > I hope you haven't forgotten Teonaht!
Certainly not!
> > I'm speaking, again, at a conference in a few days, and I > wanted to ask you a couple of questions--sort of along the > lines of my old "Lunatic Survey." > > 1) How many of you old- and new-comers started inventing a language > in isolation from the list? > > 1a) If so, how old were you?
In my late 20s.
> 1b) Was it a project with friends or a solitary project?
It was prompted by a fantasy role-playing game which I was refereeing at the time, but the language creation was purely my project.
> 1b) Did your invented language have some kind of private purpose? > esoteric? erotic? religious or mystical?
It was intended as local color for the game campaign.
> > Since the topic of my panel is "the language of > mysticism," I'm especially interested in this last.
I never really got to doing any secret or magical languages for the game. The closest I came was to declare names for the various mythological figures.
> > 2) How many of you newcomers heard of the list first and thought-- > Wow! I think I'll try my hand at conlanging!
Nope. Found the list after I'd started on my own.
> > 3) How many of you, when you were starting out on this on your own, > did this kind of thing: you have a list of words you want to invent > new ones for, so you drew di-and polysyllabic words out of the air. > This is > what I did when I was new at this and a teenager. Many of these still > remain vocabulary words in Teonaht, but I've since then learned to build > up through word roots.
I started from the names. I wanted appropriate-sounding place names for my campaign. So I started with the character names created by my players, worked back to some word roots, worked forward to some place names, back to some roots and so on until I realized I might as well do a language.
> > 4) If so, how important was it that the new word sound "exotic," > "beautiful," or > "suggestive" in some personal way of the word you wanted it to stand > for?
Not really. It was more important that the words be pronouncable by my players, all native American English speakers with very little second language experience.
> > 5) How many of you invented words to express concepts that could not be > expressed in your native language?
A few, with a secondary campaign language I started later. It was intended to be the language of a non-human species, so I attempted to reflect some of their psychology through their language.
> > 6) How many of you used it for prayer? For secrecy?
Nope, and nope.
> > 7) For how many of you was it an intellectual exercise?
Absolutely. I put much more work into the language than was strictly needed by the campaign, and in fact continued to work on it after that campaign ended.
> > 8) A language for a conculture?
Yup.
> > 9) How many of you newcomers (and I see a lot of names I don't > recognize > in the six months I've been away) heard of the list first and thought-- > Wow! I think I'll try my hand at conlanging! > > 10) What is your definition of a mystical language? Would any of you > characterize your conlang as such?
Nope. It's possible that such exist in my conculture, but I haven't explored the idea yet. Laurie milo@winternet.com http://www.winternet.com/~milo -- "Being bright does not grant an immunity to doing idiotic things; more like, it just enlarges the possible scope." -- Lois McMaster Bujold