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Re: WoW lang.

From:Lars Finsen <lars.finsen@...>
Date:Thursday, December 28, 2006, 15:09
Den 28. des. 2006 kl. 13.16 skrev Benct Philip Jonsson:
> > A somewhat intelligent random generator -- i.e. one with > graphotactic rules built into it -- is in a way pretty > impressive in the context; if you don't have the time or > inclination to create an entire lang(*) such a generator is > in fact the best substitute, or at least a world better than > completely random letters. Then again the next level of > sophistication would be different graphotactic rules == > different 'languages' for different peoples.
By randomly picking syllables you can construct fairly plausible names. Once when I had a lot of spare time, I toyed with a game where I picked names for my characters by omitting various parts of the alphabet for the various races. For example, if I remember right, gnomes had only round vowels and no liquids, elves had only front vowels and no stops, trolls had only one vowel: o. It was fun and gave each a distinct flavour. I sometimes long for that phase of very much spare time to come back, but with more money... LEF

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Gary Shannon <fiziwig@...>