Re: Art is when someone says 'Now' -- or is it?
From: | David J. Peterson <dedalvs@...> |
Date: | Monday, August 11, 2008, 20:32 |
Jörg:
<<
Earlier in this thread, I compared conlangs to role-playing games.
A role-playing game usually consists of a set of rules and a
collection of facts about the game world. Before you begin play,
the story and many details of the game world are undetermined;
they get filled in during play. A good role-playing group should
strive, in my opinion, at internal consistency: events in new game
sessions should not contradict what has happened in earlier sessions.
And the rules should not be changed willy-nilly during play.
>>
Well, now I wonder what the equivalent of an Aqua Teen Hunger
Force conlang would be like--that is, where at the end of the
episode, nothing that happened (main characters dying, etc.)
carries over, unless the writers feel like it. Either way, nothing
is explained. I imagine it might be something like that crazy
language Leia speaks at the beginning of Return of the Jedi
when she's rescuing Han: a language where you say the exact
same thing twice, but it means something totally different the
second time round.
I suppose what you'd need is the following:
(1) A medium for publication (otherwise no one will notice the changes).
(2) Minimal constants (after all, the characters are the same in the
show).
(3) Total flexibility elsewhere.
A language with the same grammar but totally different lexemes
each time a text is published might be interesting. Essentially,
a relex every time. I suppose that's something like a code,
though.
The other option would be the same words, but a new grammar
each time. Taking something like the Kelenala wordlist and
creating a brand new grammar each time you write a text.
That, though, would essentially be like creating a bunch of
different languages. Hmm... I don't know how it would work.
-David
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