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Re: Terkunan: rules for deriving nouns, verbs, adjectives

From:Henrik Theiling <theiling@...>
Date:Tuesday, October 30, 2007, 15:14
Hi!

Jörg Rhiemeier writes:
>... > Right. I am not 'bashing' Terkunan, either; it is just that I see some > points where it falls short of its goals - I pointed them out in order > to be helpful. Unfortunately, it seems that Henrik does not accept > our help.
I do. But I rejected some proposals of changes that were against my design goals. I am very happy about the suggestions even when I think they are against my design goals, because it helps me understand what you think is wrong. So don't let us get too involved, I am still enjoying this very much! :-)
>... >> For the rest of the words, I alter the input >> to simulate effects the GMP currently does not account for. > > So why does the GMP not account for these "effects"?
Aha! The GMP currently cannot distinguish between morphological endings and normal stem ends, because I was too lazy to program that. To do it properly, i would have to introduce some kind of morpheme separator to be able to state rules like: the -t in endings drops (e.g. in the 3rd person singular) and the vowel in endings becomes -@. I haven't done that yet because it's a lot of work and there's a trick around it that works just the same. That vowel reduction is currently implemented in the GMP by simply shifting the last syllable's vowel to -e. This means that there are restrictions on the use of the GMP: the Perl script only works as expected if the last syllable is indeed an ending. E.g. it cannot distinguish whether -uum should become -u-@m or -u:m. You said yourself: there are two things to account for: sound shifts, and morphological deterioration. I do the latter before shifting, carefully selecting something that produces a result identical to what would be produced if the deterioration was handled right within the GMP somewhere.
> What happens in natural evolution of languages are *sound changes*; > a proper simulation of language change simulates the sound changes, > and does *not* resort to the kind of highly unnatural "technical > tricks" you are using in Terkunan.
I am using the technical tricks only because there is a restriction on when my current implementiation of the GMP works as expected. These tricks are really, I promise, only for doing what you want: good simulation.
>> In short: I think I do exactly what you want me to do. > > No, you don't.
Yes, I do. :-)
> Ray and I have pointed out what is wrong with your approach. Is it > so hard to understand?
It seems so. But we're coming closer to understanding each other. **Henrik