Re: Terkunan: rules for deriving nouns, verbs, adjectives
From: | Jörg Rhiemeier <joerg_rhiemeier@...> |
Date: | Tuesday, October 30, 2007, 13:43 |
Hallo!
On Tue, 30 Oct 2007 12:29:29 +0000, R A Brown wrote:
> [various points of criticism on verb formation, which I mostly agree which]
>
> Eric Christopherson wrote:
> [snip]
>
> > Also, there is at least one Romance conlang I know of that doesn't use
> > a GMP at all, and I don't see anyone bashing it.
>
> I have not the slightest doubt that there are several Romance conlangs
> around that are very implausible.
>
> But, as I understand it, Henrik wants his result to be plausible. Nor am
> I 'bashing' Terkunan, nor as I understand it, is Jörg. I have already
> stated quite explicitly that I am trying to be *helpful*.
Right. I am not 'bashing' Terkunan, either; it is just that I see some
points where it falls short of its goals - I pointed them out in order
to be helpful. Unfortunately, it seems that Henrik does not accept
our help.
On Tue, 30 Oct 2007 14:08:51 +0100, Henrik Theiling wrote:
> Hi!
>
> Jörg Rhiemeier writes:
> > On Tue, 30 Oct 2007 00:20:05 +0100, Henrik Theiling wrote:
> >
> >> [discussion snup]
> >>
> >> Phew, this is long. Sorry.
> >>
> >> I suppose if anyone still reads this, it must be Jörg... :-)
> >
> > I have read it - but I have decided not to comment on it.
> > After all, it is *your* conlang - do what feels right to you.
>
> Hmm. That's a pity, I enjoy being challenged, and I want to improve
> my presentation. And, of course, I do want to find inconsistencies.
>
> Maybe you could reconsider?
OK. I simply had the feeling that you rejected my (and Ray's)
criticism of your method of constructing Terkunan, and that my
efforts to help you build a more realistic Romance language were
all in vain. You wrote earlier:
> For the rest of the words, I alter the input
> to simulate effects the GMP currently does not account for.
So why does the GMP not account for these "effects"? What happens
in natural evolution of languages are *sound changes*; a proper
simulation of language change simulates the sound changes, and does
*not* resort to the kind of highly unnatural "technical tricks"
you are using in Terkunan.
> In short: I think I do exactly what you want me to do.
No, you don't. Ray and I have pointed out what is wrong with your
approach. Is it so hard to understand?
... brought to you by the Weeping Elf
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