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Re: Conlangs in RPGs...

From:Yoon Ha Lee <yl112@...>
Date:Wednesday, January 17, 2001, 13:55
Patrick,
I couldn't get into your website (you listed the URL as
http://members.xoom.com/saevsu)--do you know if it's temporarily down or
what?

On Mon, 15 Jan 2001, Patrick Dunn wrote:

> For a campaign I plan on running quite soon, I invented a very simple > language for goblinoid races, since the PCs are likely to be taken captive > by the Orkish Warlord Galag. It's exceedingly simple because I want my > players to get the hang of it, if they like. (Of course, the warlord > himself speaks fluent Riekspiel, the common language)
:-) For the Black Wall, which I ran for nearly a year, I gave a language guide (http://www.angelfire.com/scifi/blackwall/lang.html) telling what languages were spoken were, but as I wasn't a conlanger yet there wasn't any more detail. I think, for the non-linguistically oriented, an exceedingly simple language would perform great "local color" functions, too.
> Here's a sample conversation the adventurers are likely to run up against: > > The players, of course, won't get the translation. ;) {x} is pronounced > /S/ and {j} is pronounced /Z/. > > sti u drugdrugthexox! -- bind their feet
[snip] Neat! (I'll have to remember your orthography..."x" as /S/ is actually rather cool.) In the Legend of the Five Rings campaign Joe and I were running (and hope to resume this semester), I used random mangled Turkish phrases. (Latin, French, German *and* Korean were all out for simulating the foreign-language encounter, because there were people who understood them...) I did screw up and use "sÜt" (milk) instead of "sÜ" (water) when the Burning Sands people were excited about the subject...(sorry, I can't figure out how to get a lower-case u-(?)umlaut(?). But hey. YHL