Theiling Online    Sitemap    Conlang Mailing List HQ   

Re: Conlangs in RPGs...

From:Yoon Ha Lee <yl112@...>
Date:Wednesday, January 17, 2001, 13:47
On Mon, 15 Jan 2001, Steg Belsky wrote:

> > Yoon Ha Lee, avid roleplayer > > http://yhl.freeservers.com > > I don't have any resources to suggest, but your webpge is great! I don't > remember how my brother and i dealt with language when we made our own > RPG system a long time ago (which incidentally is the source for > Rokbeigalmki month names), but more recently, for the LARP group that i'm > in i devised my own Goblin language (Gáb-we or Tí-Ér'-r'e-we) to chant my > spells in, because my character, while not actually a goblin, grew up in > the "goblinoid-friendly" country of Tiere (or Tí-Ér'-r'e in Goblin). I > actually considered abandoning it, since it was really annoying to have > to remember all the rules for what sounds change into when geminated, > which syllables are stressed, which R-sounds are which, etc., > *especially* when creaky-voicing the entire thing, but then people told > me that they liked it so i decided to stick with it. (and just practice
Yes, I remember your goblin language post. <bonking self on head> It was one of the messages I tried sending from my requiescat address, which meant it bounced. Sorry about that--I liked what I saw and I guess telling you late is better than telling you never. 'Sides, could the other roleplayers actually *Tell* if you occasionally missed a geminate or something? =^) Seems like a really good opportunity to practice?
> more). In the Shadowrun campaign that i was in this past semester, the > GM was pretty realistic with languages... whenever we ventured into > Aztlan ( = much of Mexico and other areas) he kept on teasing us with > "so, do any of you speak Spanish?" until between gaming sessions i > finally spent however many karma points to learn it :-) so that there > would be more than just one person in our group who can talk.
Neatness. The Champions RPG system actually measures game-difficulty of learning language by how "close" or "far" your native tongue(s) is to the target language, and considering it's a RPG, not a linguistics book, their language family trees looked pretty good to me. Cheers, YHL