Re: A Conlang Pidgin Game
From: | Joe Mondello <joemond@...> |
Date: | Thursday, December 12, 2002, 16:43 |
I've already been contacted privately by lblissett
(blissett@optonline.net) about a Conlang game, and I think playing with four
or five people would be ideal, particularly as I am moving to Korea to teach
English at the end of the month and am unsure of my email status while I'm
there.
I suggested using as a base the dublex word list. After removing
several categories, the remainder of the list could be carved up and each
player would be required to veto a certain number of concepts from their
section of the list and then assign words to the remaining concepts.
I like Amanda's idea of making this a *REAL* pidgin game, for example,
assuming a situation and then creating utterances with english translations
of things which could be easily communicated in a real situation, and
leaving fine points of grammar unspoken, e.g.
Joe has 100 logs of timber that he wants to sell to Amanda. he wants to
know how much wood she wants to buy.
Joe: mi na sento abozi ko. tu ki kesa abozi? ku leya ideya tu ko kesa? mi
ta-uru kesa abozi?
The major problem with this setup, I think, is that it would be
difficult to tell when a word has entered the lexicon of the pidgin. but
this would do away with the need for a base vocab.
If you're interested, send me an email and tell me what you think
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