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Re: OT: Cultures as characters, was OT: RPGs (was Re: Conlangs in RPGs...)

From:Eruanno the Linguist <eruanno@...>
Date:Thursday, January 25, 2001, 21:06
>Vasiliy Chernov wrote: > > > > On Wed, 17 Jan 2001 22:35:44 -0000, Eruanno none <eruanno@...> > > wrote: > > > > [...] > > >What would be the chances of all of us CONLANGers getting together and > > >forming an RPG, with little pieces of everybody's land in them... > > > > I'm curious if anybody ever thought of an RPG-like thing with main > > characters (roles, units, or whatever) being (con)cultures (and > > conlangs) rather than individual people. > > > > What do the RPG experts on this list think? Can a set of rules be > > developed to make the game worth trying? > > > > (I think the aims should be a bit special: just having fun while > > developing a few elaborated conlangs/concultures interacting over > > many centures or millennia, rather than conquering anything/reaching > > anywhere etc.) > > > > Basilius > >There was once a game sort of like this called "Aria". Players >controlled large groups of characters, including nations, and sort of >wrote interactive history. Alas, it is now out of print, and I don't >have a copy. Previously published by Last Unicorn Games. If someone can >find a copy this system may provide some ideas.
I know of an online strategy game called Dominion that does this, only not in the same way ya'll want. _________________________________________________________________ Get your FREE download of MSN Explorer at