Re: OT: Cultures as characters, was OT: RPGs (was Re: Conlangs in RPGs...)
|From:||Eruanno the Linguist <eruanno@...>|
|Date:||Thursday, January 25, 2001, 21:06|
>Vasiliy Chernov wrote:
> > On Wed, 17 Jan 2001 22:35:44 -0000, Eruanno none <eruanno@...>
> > wrote:
> > [...]
> > >What would be the chances of all of us CONLANGers getting together and
> > >forming an RPG, with little pieces of everybody's land in them...
> > I'm curious if anybody ever thought of an RPG-like thing with main
> > characters (roles, units, or whatever) being (con)cultures (and
> > conlangs) rather than individual people.
> > What do the RPG experts on this list think? Can a set of rules be
> > developed to make the game worth trying?
> > (I think the aims should be a bit special: just having fun while
> > developing a few elaborated conlangs/concultures interacting over
> > many centures or millennia, rather than conquering anything/reaching
> > anywhere etc.)
> > Basilius
>There was once a game sort of like this called "Aria". Players
>controlled large groups of characters, including nations, and sort of
>wrote interactive history. Alas, it is now out of print, and I don't
>have a copy. Previously published by Last Unicorn Games. If someone can
>find a copy this system may provide some ideas.
I know of an online strategy game called Dominion that does this, only not
in the same way ya'll want.
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