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Re: OT: Cultures as characters, was OT: RPGs (was Re: Conlangs in RPGs...)

From:David Stokes <dstokes@...>
Date:Thursday, January 25, 2001, 5:47
Vasiliy Chernov wrote:
> > On Wed, 17 Jan 2001 22:35:44 -0000, Eruanno none <eruanno@...> > wrote: > > [...] > >What would be the chances of all of us CONLANGers getting together and > >forming an RPG, with little pieces of everybody's land in them... > > I'm curious if anybody ever thought of an RPG-like thing with main > characters (roles, units, or whatever) being (con)cultures (and > conlangs) rather than individual people. > > What do the RPG experts on this list think? Can a set of rules be > developed to make the game worth trying? > > (I think the aims should be a bit special: just having fun while > developing a few elaborated conlangs/concultures interacting over > many centures or millennia, rather than conquering anything/reaching > anywhere etc.) > > Basilius
There was once a game sort of like this called "Aria". Players controlled large groups of characters, including nations, and sort of wrote interactive history. Alas, it is now out of print, and I don't have a copy. Previously published by Last Unicorn Games. If someone can find a copy this system may provide some ideas. David Stokes